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毕设∞无界︱2019 中国美术学院上海设计学院︱15 智能界面

贡献者: balaja 来源:kllart 时间:3周前 热度:

毕设∞无界︱2019 中国美术学院上海设计学院︱15 智能界面

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      2019 年 5 月,中国美术学  院上海设计学院 2019 届智能界面设计专业的青年交互设计师、艺术家们,带来 8 组艺术科技作品。以“无界”为题,从未来、人文、 心理、 数字化生存等多种角度的社会现象和热点问题作为切入点,通过调研分析,结合自身所学,设计解决方案,以期使作品在呈现良好艺术魅力与交互体验的同时,能够  产生  社会响应的价值与意义。

In May 2019, young artists from the 2019 Intelligent Interface Design Department of the China Academy of Art Shanghai Design Institute brought eight sets of interactive design works. With the theme of “Infinite”, we take social phenomena and problems from the perspectives of the future, psychology, humanities, and digital life as the starting point, and through research and analysis, combined with what we have learned and  design solutions so that the works can produce social responsive values and meanings while presenting charming art form and good interactive experience.

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毕设主题——无界,Infinite,即没有边界的限制。第一层意义:打破图形用户界面的限制,接纳自然用户界面;第二层意义:在“反映现实、观照现实,有利于解决现实问题、回答现实课题”的基础上,打破学科的边界, 给予构思创作、 展现形式、设计呈现等方面极大的空间,以此发掘学生们在思维、创意和设计能力上的爆发力,不断探索,发现和创作。

The theme of our graduation project, Infinite, it means no boundary to the expression. The first meaning of the theme is breaking the boundary of the graphic user interface, accepting the natural user interface. The second meaning of the theme is baced on the demand of 'reflecting reality, observing reality, conducive to solving real problems, answering realistic topics', breaking the boundaries of disciplines and giving Great space for student's exploring, discovering and creating via releasing students' abilities and posibilities.

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孔莉莉( 副教授)/ PROF. KONG LILI

技术是拿来用的,不是拿来秀的;美的本质并不藩属于形式。艺术科技既要善于提出问题,也得能够解决问题。酷炫或好玩固然有趣,但请别忘了这个世界还有饥荒、战争,和可以被预防或救治但仍存在的病痛与死亡。希望学生们可以理解那些没有你幸运的人们并非都可归因于他们不如你努力或聪慧。

因此,鼓励有幸接受高等教育的年轻人从自己的“舒适圈”走出去,学会用自己的眼睛看世界,用自己的头脑思考问题。改变世界是你们当初选择智能界面专业的原因,也是我筹建这个艺术科技专业的目的,而拥有同理心是具备使世界变得更美好之能力的开端。

艺术 + 科技,应是‘ 美’ 与‘ 好’。在此,播下一枚种子。 当你可以改变什么的时候, 请不要忘记倾听自己内心的声音。

Technology is created to be used, not to be shown; the essence of aesthetics is not a form. The people who design via art and science should be good at raising questions also solving problems. The awesome or fun works is interesting, but please do not forget that famines, wars, illnesses and deaths which can be treated or prevented but still be in the world. I hope students can understand that those who were not as lucky as you were not always can attributable to their not efforts or intelligence enough.

Therefore, young people who are fortunate to receive higher education should be encouraged to go out from their own'comfort zone', learn to see the world with their own eyes, and think about problems with their own minds.'To change the world'is the goal which you chose this major. It is also the purpose for me to establish this art technology discipline. Empathy is the beginning of getting the ability to'make the world better'.


Art plus with technology should be'beauty'and'meaningful'. Here, I sow a seed. Please do not forget to follow your heart, when you can change something.

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  廖巍( 讲师)/ LIAO WEI

智能界面,一门将探索、思辨与科艺融合的专业。本届毕业班学生多数提出具有前瞻性与预见性的选题方向,通过实地采集、分析权威数据,运用科技手段构建面向未来的数字媒体交互体验方式。多数作品旨在反映现实、观照现实,有利于解决现实问题、回答现实课题。”

Intelligent Interface Design, a discipline combined with exploration, thinking and technology. Most of the students in this graduating class proposed predictive topics, collecting and analyzing authoritative data contacting in the related fields, constructing a digital interactive experience by science technology and face the future. Most of the graduated projects aim to reflect the reality, which is conducive to realistic problems.



“「人类世」的最后 100 天,人类世  始于二十世纪后半叶,止于人类文明的消亡 ”

'The last 100 days in Anthropocene, the Anthropocene began from the second half of the twentieth century and will be ended in the demise of human's civilization'

团队/Team:

李昕、孙泰歌、徐丹蕾、池剑潇  

LI XIN, SUN TAIGE, XU DANLEI, CHI JIANXIAO

人类生活的地质时期是显生宙 - 新生代 - 第四纪 - 全新世,从二十世纪后半叶起人类文明已成为地质运动的主推动力,构造了由人类所造就的地质时代即「人类世」。重视人类已经并将继续对地球生态系统产生巨大且不容忽视的影响,有必要从 「人类世」 这个全新的角度研究人类的生存环境。

The geological period of human life is the Quaternary Holocene of the Cenozoic Cenozoic. Since the second half of the twentieth century, human civilization has become the main driving force of geological movements, and it has constructed a geological era created by humanbeings - The Anthropocene. Paying attention to the impact that human beings have produced and will continue to be created on the Earth's ecosystem, it is necessary to study the living environment of mankind from the new perspective of'Anthropocene'.


“我国现在每年约 30 万病人需要移植器官,仅 1 万多名患者能够获得机会”

‘About 300,000 patients who need transplant organs every year in China, but only 10,000 patients have gain the opportunities’


团队/Team:

刘地、金典、王孝雨

LIU DI, JIN DIAN, WANG XIAOYU

随着中国器官捐献公益事业的发展,签署捐赠的自愿者数量有所增多,但相对于巨大的病患需求而言仍是杯水车薪。本作品通过 Unity 构建沉浸式交互空间,实现观众与唯美影像的实时互动,让观者体验到为他人注入生命希望的参与感,理解器官捐献公益事业的美好愿景。

With the development of organ donation in China, the number of volunteers signing donations has increased, but it is still a drop in the bucket compared to the huge patient demand. By integrating the immersive interactive space, this work realizes the real-time interaction between the audience and the beautiful images, allowing the viewer to experience the sense of participation in injecting life hopes into others, and understand organ donation, a beautiful vision of public welfare.



“中国成年人糖尿病患病率为 11.6%”

‘The prevalence of diabetes in chinese adults is 11.6%’


团队/Team:

范殷、卢彦静、俞心怡

FAN YIN, LU YANJING, YU XINYI

「适糖」从用户需求与体验出发,设计构建饮食、锻炼、康复一体化的城市生活服务系统。旨在寻求当今高糖饮食环境下糖敏感人群外出就餐点单或配送的解决方案。希望为糖敏感人群打造更自然且合理适用的现代生活模式。

Starting from the needs and experiences of users,'FitSugar'designs and constructs an integrated urban life service system of diet, exercise and rehabilitation. The purpose of this study is to find a solution for sugar-sensitive people to go out to order in and distribute today's high-sugar diet environment. We hope to create a more natural and reasonable modern life mode for sugar-sensitive people.


“全球 25% 的人在一生中可能被心理疾病所困扰”

‘25% people might be suffered from mental illness in the world’


团队/Team:

高建树、李韵依、邹泽萱

GAO JIANSHU, LI YUNYI, ZOU ZEXUAN

据世界卫生组织统计,每四个人中就有一人,在一生中的某个阶段受心理疾病困扰。在中国,以 14-35 岁青年人群为例,29.5% 为心理疾病高风险人群,53.6% 有不同程度的焦虑问题。本小组通过调研,以自然疗法为切入点,将实景采集与瑜伽动作交互识别相结合,构建可供放松身心的虚拟现实环境,鼓励遭受心理疾病困扰的人们迈出亲近自然,释放心灵的第一步。

One in four people in the world will be affected by mental disorders at some point in their lives. In China, for example, in the youth population between 14 and 35 years old, 29.5% are people with high risks to fall mentally ill, and 53.6% have different levels of anxiety. We did researches and finally located the way to alleviate mental illness through ecotherapy as an entry point for this project.We use shoot panoramic video,combined with the interaction of yoga movements to build a virtual interactive environment to relax, aiming to inspire those people to take the courage to enter the real world of nature and embark on a journey of releasing the soul.



“上海市现存修缮完好的老洋房已不足 50 幢”

‘Less than 50 old mansions in Shanghai are well-renovated’


团队/Team:

戴遂如、洪伊铭

DAI SUIRU, HONG YIMING

上海老洋房作为海派文化的物质承载,是宝贵的历史遗产。本小组对董鸣亭女士与陆伟先生编著的《上海老洋房的故事》进行了书籍设计与视频拍摄,采集其中折衷主义设计的经典元素,编制实时互动影像,邀观众一起揭开封存于老洋房真实而美丽的故事。

As the material carrier of Shanghai culture, Shanghai old mansions is a precious historical heritage. Our group designed the book and shoot the video of ‘ The Story of Old Mansions in Shanghai ’, which was written by Ms. Dong Mingting and Mr. Lu Wei. It collected the classical elements of eclecticism design, compiled real-time interactive images, and invited the audience to uncover the true and beautiful stories stored in the old mansions.



“未来 99.9% 的人生活在‘线上’”

‘99.9% of humenbeing may live online in the future’


团队/Team:

王路宁、李涵、孙鑫慧 

WANG LUNING, LI HAN, SUN XINHUI

数字时代的人生轨迹与记忆以数据形式保存于各类社交媒体,作品以数字遗产的授权处理为主题,采集与分析时间、地点、事件、心情等信息,重建模块化、可视化的模拟记忆场景,实现可交互的多媒体数字样本,旨在唤起大众对个体数字遗产的保护与思考。

In the digital age, people tend to store their life trajectories and memories in the form of data via all kinds of social media.This work is based on the authorization of'digital heritage'. Lt collects and analyzes information like time, place, event, mood, etc. we reconstruct some modularized and visualized simulative scenes existing in his digital memories to create an interactive multimedia digital heritage sample, which aims to arouse public attention to the protection and thingking of individual digital heritage.


“每年约有 880 万吨塑料废弃物倾倒入海洋中”

‘About 8.8 million tons of plastic litter is dumped into the ocean every year’

团队/Team:

汪洋、朱逸凡、董雅婕

WANG YANG, ZHU YIFAN, DONG YAJIE

不可降解的塑料废弃物从陆地汇入海洋,日益侵蚀着海洋生物的生存环境。海龟、海豹、水鸟、鱼类⋯⋯将废弃塑料制品误食或缠身而成批消亡。海洋环境不容乐观的发展趋势令我们深思:当丰富多彩的海洋生物链被白色污染所取代,未来我们将与谁「同游」?

Non-degradable plastic waste flows from the land into the ocean, increasingly eroding the living environment of marine life. Turtles, seals, waterfowl, and fish cockroaches have died out of eating or smashing discarded plastic products. The development trend of the marine environment is not optimistic. Let us ponder: When the colorful marine life chain is replaced by white pollution, who will we travel with in the future?


“全球有逾 14 亿成年人缺乏运动”

‘About 1.4 billion adults are lack of physical exercise in the world’

团队 / Team:

范雨潇、谢晓红、刘秋玲

FAN YUXIAO,  XIE XIAOHONG,  LIU QIULING


马拉松是一项关  于坚持和超越自我的古老运动,也是可引导人们实现拓展生理与心理极限的运动。本项目通过动态数据可  视化手段,以多维视觉的形式记录与表现马拉松参赛者的体能数据,通过交互技术使观众能够分享参赛者的  情感体验,旨在以真实跑者的鼓励,带动观众投入这项充满活力的运动。

The marathon is an ancient sport about persisting and transcending self, and it is also a sport that can lead people to expand their physical and psychological limits.

The project recordsand displays the physical fitness data of marathon participants in the form of multi-dimensional vision through dynamic data visualization. Through interactive technology, the audience can share the emotional experience of the contestants, aiming to encourage the audience to participate in this dynamic sport with the encouragement of real runners.


美的本质并不藩属于形式。

The essence of aesthetics is not a form.

艺术科技既要善于提出问题,也得能够解决问题。

The people who design via art and science should be good at raising questions and also solving problems.

酷炫或好玩固然有趣。

The awesome or fun works is interesting.

但请别忘了这个世界还有  饥荒,战争,

But please do not forget that famines, wars,

和可以被预防或救治但仍存在的病痛与死亡。

illnesses and deaths which can be treated or prevented but still be in the world.

改变世界是你们当初选择智能界面专业的原因。

'To change the world'is the goal which you chose this major. 

也是我筹建这个艺术科技专业的目的。

It is also the purpose for me to establish this art technology discipline.

拥有同理心是具备使世界变得更美好之能力的开端。

Empathy is the beginning of getting the ability to'make the world better'.

当你可以改变什么的时候,请不要忘记倾听自己内心的声音。

Please do not forget to follow your heart, when you can change something.


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展览地址: 中国美术学院 上海设计学院 展厅

上海市浦东新区春晓路 109 号

Exhibition Address: Exhibition Hall, Shanghai Institute of Design, China Academy of Art

109 Chunxiao Road, Pudong New Area, Shanghai


展览时间:2019.05.24-2019.06.02

Exhibition Time: 2019.05.24-2019.06.02


15 智能界面专业

Intelligent Interface Design'15


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